![]() The gloriously leonine growls of animals like the TVR Griffith and Cobra blended with other sounds like exhaust pops, transmission whines and tire squeals make racing an aural delight. This is the sim that your cavernous subwoofer has been waiting for. Of course a compendious garage is only really of any value if the devs make an effort to differentiate the drives through elements like sound, interior modelling, and - most importantly - handling. Thunderous gas-gulpers like the Chevy Corvettes, the AC Cobra and the mad DeTomaso Pantera loiter menacingly at the "This Car Eats Small Orphans" end of things. A bit further along you'll find light English bullets like the Lotus Elan and the Austin Healey, beyond them broad Fords such as the Falcon and the Mustang. In terms of power ('horse' rather than 'pulling') at one end of the spectrum there are nippy little bundles of fun like the Mini Cooper, Fiat and Lotus Cortina. There are around 90 different cars crammed onto the disc - roughly a third of that number if you don't count differently skinned versions of the same vehicle. This is a tiny disappointment (It would have been great to have had true period racing with historical drivers, tracks and advertising a la Grand Prix Legends) but it doesn't change the fact that, taken as a group, they represent the most varied and character-rich car selection ever served-up in a proper sim. These machines are not factory fresh Sixties/Seventies juveniles but the middle-aged preserved touring cars and grand touring cars that compete in today's FiA Historic Racing Championships. The follow-up to the impressive if puritanical GTR, GTL is chockablock with the kind of tin-top automobiles that were tearing around tracks when the likes of the Beatles, the Stones, the Quo and Abba ruled the pop charts. To get a taste of the delights we've been missing-out on for so long you just have to spend an hour or two in the splendid company of GT Legends. ![]() ![]() When that accusation actually describes the racing of today far better than it describes the contests of yesteryear you really have to wonder why devs have been so reluctant to time travel. In the last ten years how many of the 70-odd PC motorsport recreations released have looked to the past for inspiration? Three? Four maybe? You could understand the drought if the cars of yore were characterless and the races they participated in were tedious parades. Five levels of difficulty allow beginners to ease their way up to the demandingly "ultra realistic" simulation settings, and available modes of play allow for quick races, career building, and online multiplayer competition for as many as 16 virtual drivers.Ĭombat flight simulation developers have never needed much encouragement to go rummaging in the dusty steamer trunk of History the same, however, can't be said of racing sim creators. Like the development team, most of the game's tracks are set in Europe, but the selection of available 1960s and '70s autos comprises an international selection of manufacturers, and includes Cobras, 'Vettes, Mini-Coopers, Porsche 911s, and Ferraris 275s. ![]() GT Legends is designed to deliver a believably detailed driving simulation, with a sophisticated, encompassing physics model and contemporarily impressive graphics.
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